
I really recommend it! It’s awesomely amazing! Works over Wi-Fi, 5G, 4G/LTE, and 3G networks A paid Zoom One subscription or add-on license is required to use certain product features. Any free or paid license can be used with the mobile app Multi-task on your iPhone with Picture and Picture or iPad with Split View Use the mobile app to start a Zoom Rooms meeting and share content Move a call or meeting between devices with a single click without interruption Stay focused on the road with Apple CarPlay supportĬustomize Siri Shortcuts for hands-free voice commands

Share and annotate content during meetingsīrainstorm on virtual whiteboards, share them in chat, and access them later Schedule a video meeting and join with a single clickĬhats and channels for messaging, file sharing, and more Place and accept calls or send SMS text messages I appreciate you taking the time to help me through this! Any directional guidance you can provide from here would go a long way for us.Work from anywhere with a single app that combines team chat, phone, whiteboard, meetings, and more.

Otherwise, I assume I’m still missing a step. It’s entirely possible that maybe it’s working and I just don’t know how to verify/confirm.

app using the verification method I described above. I was not able to find the driver inside the. I copied the directory into the path you mentioned MyAppDirectory/Contents/Plugins then added those files into my project via XCode (I did this in XCode by clicking File → Add Files to “MyProduct”) then built.Per your instructions, I’ve tried 2 different methods: The way I assume I would verify this worked is by building a Release version of my app then, in Finder, right clicking the MyProduct.app and selecting “Show Package Contents” - inside there, I’m hoping to find the following path: Contents/Plugins/ZoomAudioDevice.driver/.

Thanks for the support, Can you share how I can confirm that I’ve done this correctly?
